Gex's original sprite was later redrawn to the one seen on the box art, and it also winks.The game logo was shortened at the end to make room for its TM symbol and the Gex sprite in the final.The static in the background is the same static used for dying in both builds, and for title cards in the final.Title Screen, Options and File Select Title Screen Alpha BONUS levels 1 through 7 and GLUE2 don't have their labels yet. The font is pink and doesn't have its purple gradient yet, and there's an option to exit the game that isn't present in the final. The game immediately boots to this screen upon loading instead of the title screen. Present at line 216 of the file "gex_alpha" is a copyright notice:Įrror: Object Typ %ld with collide is marked for removal!!! Debug mode is enabled by default, and it works almost the same as in the final.Title cards for both levels and maps haven't been implemented yet.Unfinished bosses, placeholder enemies, buggy collision, oh my!
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